Return Step by Step Instuctions Using the Forms
IMPORTANT: In order to see your move or your cards, the page must be refresh by pushing the peg button
| EXCEPTION: | An EIGHT card moves the tee backwards (counter-clockwise). |
| Note: | If the partner already has a tee occupying their entrance space to their HOME area, bumping them is not allowed. Two tees cannot occupy the same space. |
| EXCEPTION: | If a player is using an EIGHT card and moving backwards (counterclockwise), they may pass their entrance to their HOME area. |
| Note: | If the player moves their tee before drawing, the player may draw two cards on their next turn without any penalty. |
| EXCEPTION: | JOKER may be used to bump any tee on the board. The player’s tee will be placed in the space of the bumped tee. If the bumped tee belongs to an opponent, the opponent’s tee goes back to their START area; if the bumped tee belongs to a partner, the partner’s tee is placed in the entrance space of their HOME area. |
| EXCEPTION: | An EIGHT card moves the tee backwards (counter-clockwise) |
| EXCEPTION: | A player may use a SEVEN card (split card - see card value chart) to move their last tee into their HOME area and advance their partner’s tee with the remainder of the card value. (Example: Player moves their last tee exactly three spaces into their HOME area and then advances their partner’s tee four spaces.) |
| HINT: | Player moves tee out of START area, next turn moves tee back EIGHT, next turn moves tee into HOME area. Quick, great strategy in getting a tee into a HOME area in three turns, as long as, an opponent is not within striking distance of bumping the players tee. |